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Thread Statistics | Show CCP posts - 29 post(s) |

Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.08.04 21:37:00 -
[1]
I find it extremely interesting, that the ship will have assembly lines.
Could this be a hint that there "might" be some kind of capital manufacturing ships as well in the future?
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.08.05 10:48:00 -
[2]
Neither the ORE cap ship, nor any other related items, blueprints etc, are on the test server yet, so consider any screenshots a fake!
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.08.07 19:08:00 -
[3]
Originally by: Caligulus It defenitly needs some tweaking. Another great logistical bonus would be to expedite the timers involved in anchoring and putting online towers and POS modules. If this is supposed to be a capital industrial ship, lets see it give some love to the logistics involved in 0.0 live. Like compressing POS fuels so we only need to refuel them once a damn month.
Towers ont est server already got largely increased fuel bays, so this is already solved.
And Amateratsu, I agree the cargo bay right now is ridiculous regarding the mining power of a Hulk, but you don't repackage ships in a ship maintenance bay, they go there assembled and its seperated from the normal cargo/corp hangars.
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.08.07 22:47:00 -
[4]
The ORE ships have always been shield tankers (all Exhumers have 4 med slots) so it's logical this one is a shield tanker as well. An armor tank will be glad about shield boost as well. It's stil better than none 
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.08.08 15:24:00 -
[5]
Edited by: Imhothar Xarodit on 08/08/2007 15:25:58 Apart from the mining bonus, I cannot see any real reason why I should bother getting one. Changing gang mechanics in the future to force it into a belt is no solution! Seriously, ore compression sounded nice in the beginning, but it is so ridiculous right now it won't really be a solution to jetcan mining (just one example). A skilled Hulk pilot can pull 20,000m3 ore every few minutes out of the belts and this ship has to be able to keep up with it. Especially if you consider it to be parting with up to 4 Hulks. It already fails at the cargo bay capacity...
And where is the one thing that is needed the most in low-sec/0.0, namely protection. A simple bonus to shield transporters won't really do it. A Covetor can be insta-popped with one volley before you are even able to lock/boost it. Hulks may be tougher but not that much. Improve the Industrial Core to increase all mining barges' and exhumer's shield resitancies to 99.99% while it is activated, then you at least have real reason to burn Strontium for (who wants to use Stront only to compress minerals or get a scanner bonus?). Normal drones for defense are also useless until they have a really huge drone bonus or can at least fit 5 fighters or 10 drones or something like that.
And, as it is called the "Capital Industry Ship" and not the "Capital Mining Ship" it should have major benefits to logistics, aka hauling, beating a carrier at it, as a carrier is stil more of a combat support vessel than a logistics ship.
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.08.11 12:08:00 -
[6]
Originally by: paracidic Edited by: paracidic on 11/08/2007 05:28:28 1)All I saw was an OOG site that had some skill listings,(an the link was broken) So what skills are actually prerequiste for the Industrial Reconfiguration Skill? That OOG link mentioned advanced mass production at 4. Is this accurate?
The links aren't broken, they are for the in-game browser. This should answer all questions in your post.
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